The Goblin and the Butterfly

is a free MMORPG under construction with an open source 2D client

Download client

Forums

Game Rules

Screenshots
TGatB is in alpha stage, but already playable. Download the client, compile it and connect to the game server and have a look.

         News of the game                           
2010-01-31

o Windows client for testing available
o scripted stories implemented
o prophets and heralds will give informations about running scripted stories in local chat
o haircut depends on gender and race
o more pathes on maps, to help players not to get lost
o minor bugfixes

Requirements
20 MB disk space, SDL library, C compiler (gcc) to compile the client

License
The client and artwork are Public Domain, use it for whatever you might need it.
However, to play TGaTB with the client, there are some in game rules. Log on and type #rules to read them and obey them please.

Features

o 6 Skills available, attack, defense, magic, harvesting, manufacturing and alchemy
o PK (Player Kill) maps are implemented
o Storage feature, deposit your items there to protect them
o Creatures in game, agressive and non agressive
o Armor and weapons available
o NPC's, stationary ones and moving ones
o Shops are implemented, buy and sell stuff
o Chat system, local chat, channel chat, personal messages
o In game mails for communicating with offline players
o Day and night feature, individual light setting for inside maps
o 2D open source client and artwork
o In game online help
o Newbie helpers, Moderators and Admins features implemented
o Limited resources with moving locations
o Quests to gain knowledge
o Scripted stories (run by the game server)

Volunteers
Do you want to help the game? There are a lot of things to do, like improving the artwork, working on the client, compiling it for windows or OSX and such. Try to contact Piper in game or post in forums / Development.

Download the client
The source code of the client is available here. Scroll down and click on "Download GNU tarball", then extract the *.tgz file and run "make" in the tgatb folder, then execute tgatb.bin (Linux users).
Windows users can try to use DEV-CPP and the tgatb.dev file to compile the client for windows, or use the tgatb.exe client i compiled (still needs testing).


History

         News of the game                           
2009-12-30

o #attack command, toggles attack mode
o bug fixes
o Joker implemented, have fun hunting him
o Underworld implemented, with some ghosts
o New skill: Alchemy
o Quest engine implemented
o First quests to gain knowledge implemented


News of the game
2009-12-12
o #born command - when your char was created
o first continent in game
o more NPC's
o level limit to enter PK maps
o bug fixes
o 3 new creatures, skeletons, male orcs and golems
o some creatures have now magic immunity and magic mirror
o some creatures heal themself
o more resources (automatically generated at server startup)
o Prophets implemented (NPC's talking to local chat)
o Heralds implemented (NPC's talking to local chat)

News of the game
2009-11-21
o Jo's farm + farm animals implemented
o changed the keyboard handling, hopfully less delays now
o changed the attack/defense/damage of some creatures
o changed some stats of armors and weapons
o changed english keyboard layout
o implemented invasions (manually only)
o arrow keys can be used for walking now
o 5% chance to flee from combat, just try to walk away






Page Counter